It has been almost seven years since the release of Life Is Strange, and I could still remember how this amazing storytelling series touched people's hearts and change their lives in many ways. Perhaps that's one of the reasons why we make games and create art.
I'm very glad to be creating art for the last few years, from making fan art to full-time. And here is where my journey continues - again I start with a polaroid camera, a similar one that Max Caulfield (Life Is Strange's protagonist) would use to capture the beauty of life. 🦋
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This prop is modelled in Maya, textured in Substance Painter, baked and rendered in Marmoset Toolbag 4 following PBR game production pipeline. The base model is referenced from Polaroid Spectra.
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Thanks to the amazing people and mentors at Vertex School including Ryan Kingslien, Fran G Castiglioni and Salvador Sanchez for providing feedback and tips during this process. Special thanks to my friend Yi Kai for supporting me from the beginning of this journey to keep pushing forward. I wouldn't have kickstarted this journey without you.