Hong Kong Street

This is my first modular 3d environment that I created during my second and third term at Vertex. The focus was to build modular pieces. The project was later expanded to entire street during my third term.

I decided make this because this is one of the most memorable street corners that I remember growing up in Hong Kong. The original shop in real life was demolished, and rebuilding the scene revives some of the memories left in history.

The models, textures and materials from this environment were made from scratch in Maya, zBrush, Substance Painter and Substance Designer, with a few exceptions for vehicles, vegetations and pedestrians that dressed up this scene. While some of the decals used on buildings (dirt) are from Quixel, some were created in Substance Designer or Photoshop.

After finishing the scene, I decided to go further into blueprints to generate some of the side building meshes procedurally. I also tried out geometry script to bend meshes.

Thank you Jake Dunlop and all mentors at Vertex for your feedback. Thank you Amit Ginni Patpatia @LightingBot for the feedback on lighting, and special thanks to Yi Kai for your support and encouragement along this journey. :)

Material Instance for Decals

Material Instance for Decals

Experiment on procedural building

Experiment on procedural building

Spline Blueprint

Spline Blueprint

Geometry Script

Geometry script blueprint

Geometry script blueprint